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Simulating Virtual Environments within Virtual Environments as the Basis for a Psychophysics of Presence

机译:在虚拟环境中模拟虚拟环境作为存在心理物理学的基础

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A new definition of immersion with respect to virtual environmentrn(VE) systems has been proposed in earlier work, based on the conceptrnof simulation. One system (A) is said to be more immersivernthan another (B) if A can be used to simulate an application asrnif it were running on B. Here we show how this concept can bernused as the basis for a psychophysics of presence in VEs, the sensationrnof being in the place depicted by the virtual environmentrndisplays (Place Illusion, PI), and also the illusion that events occurringrnin the virtual environment are real (Plausibility Illusion, Psi).rnThe new methodology involves matching experiments akin to thosernin color science. Twenty participants first experienced PI or Psi inrnthe initial highest level immersive system, and then in 5 differentrntrials chose transitions from lower to higher order systems and declaredrna match whenever they felt the same level of PI or Psi as theyrnhad in the initial system. In each transition they could change therntype of illumination model used, or the field-of-view, or the displayrntype (powerwall or HMD) or the extent of self-representation byrnan avatar. The results showed that the 10 participants instructed tornchoose transitions to attain a level of PI corresponding to that in therninitial system tended to first choose a wide field-of-view and headmountedrndisplay, and then ensure that they had a virtual body thatrnmoved as they did. The other 10 in the Psi group concentrated farrnmore on achieving a higher level of illumination realism, althoughrnhaving a virtual body representation was important for both groups.rnThis methodology is offered as a way forward in the evaluation ofrnthe responses of people to immersive virtual environments, a unifiedrntheory and methodology for psychophysical measurement.
机译:基于概念仿真,在较早的工作中已经提出了针对虚拟环境(VE)系统的沉浸式新定义。如果一个系统(A)可以在运行于B上的应用程序中模拟,那么它比另一个系统(B)更具沉浸性。在这里,我们展示了如何将这个概念作为VE存在的心理物理学的基础,虚拟显示器在虚拟环境中所表现出的感觉(地点幻觉,PI),以及虚拟环境中发生的事件是真实的幻觉(幻觉,Psi)。新方法涉及到与色彩科学类似的匹配实验。二十名参与者首先在初始最高级别的沉浸式系统中体验了PI或Psi,然后在5个不同的试验者中,只要他们感觉到与初始系统中相同的PI或Psi级别,便选择从低阶系统转换为高阶系统,并声明匹配。在每个过渡中,它们都可以更改所使用的照明模型的类型,视野或显示类型(Powerwall或HMD)或byrnan化身的自我表示程度。结果表明,这10名参与者指示撕裂选择要达到与初始系统相对应的PI水平,他们倾向于首先选择宽视野和头戴式显示器,然后确保他们的虚拟身体像他们那样移动。 Psi小组中的其他10个小组进一步集中精力实现更高级别的照明真实感,尽管对两个小组来说,具有虚拟身体表示都很重要。该方法学是评估人们对沉浸式虚拟环境的反应的一种方法。心理物理测量的统一理论和方法。

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