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Simulating Virtual Environments within Virtual Environments as the Basis for a Psychophysics of Presence

机译:在虚拟环境中模拟虚拟环境作为存在心理物理学的基础

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A new definition of immersion with respect to virtual environment (VE) systems has been proposed in earlier work, based on the con-cept of simulation. One system (A) is said to be more immersive than another (B) if A can be used to simulate an application as if it were running on B. Here we show how this concept can be used as the basis for a psychophysics of presence in VEs, the sen-sation of being in the place depicted by the virtual environment displays (Place Illusion, PI), and also the illusion that events occur-ring in the virtual environment are real (Plausibility Illusion, Psi). The new methodology involves matching experiments akin to those in color science. Twenty participants first experienced PI or Psi in the initial highest level immersive system, and then in 5 different trials chose transitions from lower to higher order systems and de-clared a match whenever they felt the same level of PI or Psi as they had in the initial system. In each transition they could change the type of illumination model used, or the field-of-view, or the display type (powerwall or HMD) or the extent of self-representation by an avatar. The results showed that the 10 participants instructed to choose transitions to attain a level of PI corresponding to that in the initial system tended to first choose a wide field-of-view and head-mounted display, and then ensure that they had a virtual body that moved as they did. The other 10 in the Psi group concentrated far more on achieving a higher level of illumination realism, although having a virtual body representation was important for both groups. This methodology is offered as a way forward in the evaluation of the responses of people to immersive virtual environments, a uni-fied theory and methodology for psychophysical measurement.
机译:基于模拟的概念,在较早的工作中已经提出了针对虚拟环境(VE)系统的沉浸式新定义。如果一个系统(A)可以像在B上运行那样被用来模拟应用程序,那么一个系统(A)会比另一个系统(B)更具沉浸性。在这里,我们展示了如何将该概念用作存在心理物理学的基础。在VE中,显示在虚拟环境所描绘的位置的感觉(Place Illusion,PI),以及虚拟环境中发生事件的错觉都是真实的(Plusibility Illusion,Psi)。新方法涉及与色彩科学类似的匹配实验。 20名参与者首先在最初的最高沉浸式系统中体验了PI或Psi,然后在5个不同的试验中选择了从低阶系统到高阶系统的过渡,并在他们感觉与PI或Psi处于相同水平时宣布匹配。初始系统。在每个过渡中,它们可以更改所使用的照明模型的类型,视野或显示类型(Powerwall或HMD)或由化身自我表示的程度。结果表明,指示10个参与者选择要达到与初始系统中PI相对应的PI级别的倾向,他们倾向于首先选择宽视野和头戴式显示器,然后确保他们具有虚拟身体像他们一样移动。 Psi组中的其他10个人将更多精力集中在实现更高级别的照明逼真度上,尽管具有虚拟的身体表示对于这两个组都很重要。这种方法是评估人们对沉浸式虚拟环境的反应的一种方法,这是一种用于心理物理测量的统一理论和方法。

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