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Visual perspectives within educational computer games: effects on presence and flow within virtual immersive learning environments

机译:教育性计算机游戏中的视觉视角:对虚拟沉浸式学习环境中的存在和流动的影响

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摘要

The mis-categorizing of cognitive states involved in learning within virtual environments has complicated instructional technology research. Further, most educational computer game research does not account for how learning activity is influenced by factors of game content and differences in viewing perspectives. This study is a qualitative exploration into the nature of flow—the state of being absorbed by an activity, and presence—the sense of “being there” in a virtual learning environment. This study follows players’ experiences within an immersive environment, with the notion of “immersive” being the extent to which the computer system delivers a surrounding environment. The data analysis includes videotaped activity, transcripts and interviews of six different games, three of which have explicit learning objectives derived from two different genres. While viewing perspective was previously thought to have significant influence on presence, flow, and learning, these findings suggest that four emergent categories (content, emotion, motivation, engagement) have more influence than perspective.
机译:在虚拟环境中学习所涉及的认知状态的错误分类使教学技术研究变得复杂。此外,大多数教育性计算机游戏研究并未考虑学习活动如何受到游戏内容因素和观看视角差异的影响。这项研究对流动的本质(一种活动所吸收的状态和存在)在虚拟学习环境中的“在那里”的感觉进行了定性探索。这项研究遵循玩家在沉浸式环境中的体验,“沉浸式”概念是计算机系统提供周围环境的程度。数据分析包括对六种不同游戏的录像活动,成绩单和访谈,其中三种具有两种不同类型的明确学习目标。尽管以前认为查看视角对存在,流动和学习有重大影响,但这些发现表明,四个新兴类别(内容,情感,动机,参与)比视角更具影响力。

著录项

  • 来源
    《Instructional Science》 |2011年第3期|p.227-254|共28页
  • 作者

    Jon Scoresby; Brett E. Shelton;

  • 作者单位

    Department of Instructional Technology and Learning Sciences, Utah State University, 2830 Old Main Hill, Logan, UT, 84322, USA;

    Department of Instructional Technology and Learning Sciences, Utah State University, 2830 Old Main Hill, Logan, UT, 84322, USA;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Games; Perspective; Presence; Flow; Immersion; Virtual environments;

    机译:游戏;透视;状态;流程;沉浸;虚拟环境;
  • 入库时间 2022-08-18 00:22:04

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