首页> 美国卫生研究院文献>other >Effects of roll visual motion on online control of arm movement: reaching within a dynamic virtual environment
【2h】

Effects of roll visual motion on online control of arm movement: reaching within a dynamic virtual environment

机译:滚动视觉运动对手臂运动在线控制的影响:在动态虚拟环境中的到达

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Reaching toward a visual target involves the transformation of visual information into appropriate motor commands. Complex movements often occur either while we are moving or when objects in the world move around us, thus changing the spatial relationship between our hand and the space in which we plan to reach. This study investigated whether rotation of a wide field-of-view immersive scene produced by a virtual environment affected online visuomotor control during a double-step reaching task. A total of 20 seated healthy subjects reached for a visual target that remained stationary in space or unpredictably shifted to a second position (either to the right or left of its initial position) with different inter-stimulus intervals. Eleven subjects completed two experiments which were similar except for the duration of the target's appearance. The final target was either visible throughout the entire trial or only for a period of 200 ms. Movements were performed under two visual field conditions: the virtual scene was matched to the subject's head motion or rolled about the line of sight counterclockwise at 130°/s. Nine additional subjects completed a third experiment in which the direction of the rolling scene was manipulated (i.e., clockwise and counterclockwise). Our results showed that while all subjects were able to modify their hand trajectory in response to the target shift with both visual scenes, some of the double-step movements contained a pause prior to modifying trajectory direction. Furthermore, our findings indicated that both the timing and kinematic adjustments of the reach were affected by roll motion of the scene. Both planning and execution of the reach were affected by roll motion. Changes in proportion of trajectory types, and significantly longer pauses that occurred during the reach in the presence of roll motion suggest that background roll motion mainly interfered with the ability to update the visuomotor response to the target displacement. Furthermore, the reaching movement was affected differentially by the direction of roll motion. Subjects demonstrated a stronger effect of visual motion on movements taking place in the direction of visual roll (e.g., leftward movements during counterclockwise roll). Further investigation of the hand path revealed significant changes during roll motion for both the area and shape of the 95% tolerance ellipses that were constructed from the hand position following the main movement termination. These changes corresponded with a hand drift that would suggest that subjects were relying more on proprioceptive information to estimate the arm position in space during roll motion of the visual field. We conclude that both the spatial and temporal kinematics of the reach movement were affected by the motion of the visual field, suggesting interference with the ability to simultaneously process two consecutive stimuli.
机译:达到视觉目标需要将视觉信息转换为适当的运动命令。复杂的运动通常在我们移动时或世界上的物体在我们周围移动时发生,从而改变了我们的手与我们计划到达的空间之间的空间关系。这项研究调查了由虚拟环境产生的宽视野沉浸式场景的旋转是否会影响双步到达任务期间的在线视觉运动控制。共有20个就座健康受试者到达了一个视觉目标,该视觉目标在空间中保持静止或不可预测地以不同的刺激间隔移动到第二个位置(其初始位置的右侧或左侧)。 11名受试者完成了两个实验,除了目标出现的持续时间外,其余均相似。最终目标在整个试验过程中都是可见的,或者仅持续200毫秒。在两个视野条件下进行移动:将虚拟场景与对象的头部运动相匹配,或者以130°/ s的速度绕视线滚动。另外有9名受试者完成了第三个实验,其中操纵了滚动场景的方向(即顺时针和逆时针)。我们的结果表明,尽管所有对象都能够根据两个视觉场景的目标移动来修改其手部轨迹,但某些双步移动在修改轨迹方向之前包含一个暂停。此外,我们的研究结果表明,到达距离的时间和运动学调整都受场景滚动运动的影响。行程的计划和执行都受到侧倾运动的影响。轨迹类型比例的变化以及在有侧倾运动的情况下在到达过程中发生的停顿时间明显更长,这表明背景侧倾运动主要干扰了更新对目标位移的视觉运动反应的能力。此外,滚动运动的方向对到达运动的影响也不同。受试者表现出视觉运动对沿视觉侧倾方向发生的运动(例如,逆时针旋转时向左运动)的更强影响。对手部路径的进一步研究显示,在滚动运动期间,从主要运动终止后的手部位置构造的95%公差椭圆的面积和形状都发生了显着变化。这些变化与手漂移相对应,这表明受试者在视场滚动运动过程中会更多地依靠本体感受信息来估计手臂在空间中的位置。我们得出的结论是,到达运动的空间和时间运动学都受到视野运动的影响,表明干扰了同时处理两个连续刺激的能力。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号