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Tangible and Modular Input Device for Character Articulation

机译:用于人物发音的有形和模块化输入设备

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摘要

Articulation of 3D characters requires control over many degrees ofrnfreedom: a difficult task with standard 2D interfaces. We present arntangible input device composed of interchangeable, hot-pluggablernparts. Embedded sensors measure the device’s pose at rates suitablernfor real-time editing and animation. Splitter parts allow branchingrnto accommodate any skeletal tree. During assembly, the devicernrecognizes topological changes as individual parts or pre-assembledrnsubtrees are plugged and unplugged. A novel semi-automatic registrationrnapproach helps the user quickly map the device’s degreesrnof freedom to a virtual skeleton inside the character. User studiesrnreport favorable comparisons to mouse and keyboard interfaces forrnthe tasks of target acquisition and pose replication. Our device providesrninput for character rigging and automatic weight computation,rndirect skeletal deformation, interaction with physical simulations,rnand handle-based variational geometric modeling.
机译:3D角色的清晰度需要控制许多自由度:使用标准2D界面是一项艰巨的任务。我们提出了由可互换的可热插拔零件组成的无形输入设备。嵌入式传感器以适合实时编辑和动画的速率测量设备的姿势。分离器部件允许分支以容纳任何骨骼树。在组装过程中,设备会在插入和拔出单个零件或预先组装的子树时识别拓扑变化。一种新颖的半自动配准方法可帮助用户快速将设备的度数自由度映射到角色内部的虚拟骨架。用户研究报告了与鼠标和键盘接口的有利比较,以完成目标获取和姿势复制的任务。我们的设备提供了用于角色装配和自动权重计算的输入,直接骨骼变形,与物理模拟的交互,基于手柄的可变几何建模。

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