首页> 外文会议>Usability Evaluation and Interface Design: Cognitive Engineering, Intelligent Agents and Virtual Reality Vol.1 >Interfacing tangible input devices to a 3D virtual environment for users with special needs
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Interfacing tangible input devices to a 3D virtual environment for users with special needs

机译:为有特殊需求的用户将有形输入设备连接到3D虚拟环境

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Virtual environments have been used over the last ten years for teaching life skills to children with learning disabilities and/or physical disabilities. They are now being considered as a means of providing practical training of everyday tasks for adults rehabilitating following a stroke. However, current desktop virtual reality systems require the use of a mouse and keyboard or joystick to interact with the VE, and this excludes a high percentage of users in particular, those with special needs. Progressive research at the University of Nottingham is being carried out to examine and develop solutions for interfacing alternative input devices to facilitate greater accessibility to virtual environments. Preliminary studies have shown that users with special needs can more successfully interact with objects in a virtual environment using direct manipulation devices compared with a standard mouse input, and that real objects are more acceptable than toy replicas. However, the current devices are dedicated to performing a single task and so work is continuing to improve flexibility in the interface system to facilitate performance of a range of virtual environment tasks.
机译:在过去的十年中,已经使用虚拟环境向有学习障碍和/或身体残疾的孩子教授生活技能。现在,它们被认为是为中风后康复的成年人提供日常任务实用培训的一种手段。但是,当前的桌面虚拟现实系统需要使用鼠标和键盘或操纵杆来与VE交互,并且这排除了很大一部分用户,特别是那些有特殊需要的用户。诺丁汉大学正在进行研究,以研究和开发用于连接替代输入设备的解决方案,以促进对虚拟环境的更易访问。初步研究表明,与标准鼠标输入相比,具有特殊需求的用户可以使用直接操作设备在虚拟环境中更成功地与对象进行交互,并且真实对象比玩具副本更容易接受。但是,当前的设备专用于执行单个任务,因此正在继续努力提高接口系统的灵活性,以促进一系列虚拟环境任务的执行。

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