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Rig Animation with a Tangible and Modular Input Device

机译:带有实体和模块化输入设备的装备动画

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摘要

We propose a novel approach to digital character animation, combiningrnthe benefits of tangible input devices and sophisticated rigrnanimation algorithms. A symbiotic software and hardware approachrnfacilitates the animation process for novice and expert usersrnalike. We overcome limitations inherent to all previous tangible devicesrnby allowing users to directly control complex rigs using only arnsmall set (5-10) of physical controls. This avoids oversimplificationrnof the pose space and excessively bulky device configurations. Ourrnalgorithm derives a small device configuration from complex characterrnrigs, often containing hundreds of degrees of freedom, and arnset of sparse sample poses. Importantly, only the most influentialrndegrees of freedom are controlled directly, yet detailed motion isrnpreserved based on a pose interpolation technique. We designed arnmodular collection of joints and splitters, which can be assembledrnto represent a wide variety of skeletons. Each joint piece combinesrna universal joint and two twisting elements, allowing to accuratelyrnsense its configuration. The mechanical design provides a smoothrninverse kinematics-like user experience and is not prone to gimbalrnlocking. We integrate our method with the professional 3D softwarernAutodesk Maya® and discuss a variety of results created withrncharacters available online. Comparative user experiments showrnsignificant improvements over the closest state-of-the-art in termsrnof accuracy and time in a keyframe posing task.
机译:我们提出了一种新颖的数字角色动画方法,结合了有形输入设备和复杂的动画设置算法的优势。一种共生的软件和硬件方法可以为初学者和专家用户提供便利的动画制作过程。通过允许用户仅使用arnsmall集(5-10)的物理控件直接控制复杂的钻机,我们克服了以前所有有形设备固有的局限性。这避免了姿势空间的过度简化和过多的设备配置。我们的算法是从复杂的特征模型(通常包含数百个自由度)和稀疏样本姿势的集合中获得的小型设备配置。重要的是,仅直接影响最大的自由度,而基于姿态插值技术则保留了详细的运动。我们设计了关节和分离器的模块组装,可以组装以代表各种各样的骨骼。每个接头都结合了万向节和两个扭转元件,可以精确检测其配置。机械设计可提供平滑的反向运动学用户体验,并且不易发生万向节锁定。我们将我们的方法与专业的3D软件rnAutodeskMaya®集成在一起,并讨论使用在线提供的字符创建的各种结果。对比用户实验显示,在关键帧摆姿势任务中,就精确度和时间而言,最接近的最新技术有了重大改进。

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