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首页> 外文期刊>ACM Transactions on Graphics >Animation of Deformable Bodies with Quadratic Bezier Finite Elements
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Animation of Deformable Bodies with Quadratic Bezier Finite Elements

机译:具有二次贝塞尔有限元的可变形物体的动画

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In this article, we investigate the use of quadratic finite elements for graphical animation of deformable bodies. We consider both integrating quadratic elements with conventional linear elements to achieve a computationally efficient adaptive-degree simulation framework as well as wholly quadratic elements for the simulation of nonlinear rest shapes. In both cases, we adopt the Bezier basis functions and employ a co-rotational linear strain formulation. As with linear elements, the co-rotational formulation allows us to precompute per-element stiffness matrices, resulting in substantial computational savings. We present several examples that demonstrate the advantages of quadratic elements in general and our adaptive-degree system in particular. Furthermore, we demonstrate, for the first time in computer graphics, animations of volumetric deformable bodies with nonlinear rest shapes.
机译:在本文中,我们研究了将二次有限元用于可变形物体的图形动画。我们考虑将二次元与常规线性元集成在一起以实现计算效率高的自适应度仿真框架,还考虑将整个二次元用于非线性静止形状的仿真。在这两种情况下,我们都采用Bezier基函数并采用同向旋转线性应变公式。与线性元素一样,同向旋转公式使我们可以预先计算每个元素的刚度矩阵,从而节省大量计算量。我们提供了几个示例,这些示例总体上展示了二次元的优势,尤其是我们的自适应度系统。此外,我们首次在计算机图形学中演示了具有非线性静止形状的体积可变形体的动画。

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