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Autocomplete Hand-drawn Animations

机译:自动完成手绘动画

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摘要

Hand-drawn animation is a major art form and communicationrnmedium, but can be challenging to produce. We present a systemrnto help people create frame-by-frame animations through manualrnsketches. We design our interface to be minimalistic: it containsrnonly a canvas and a few controls. When users draw on the canvas,rnour system silently analyzes all past sketches and predicts whatrnmight be drawn in the future across spatial locations and temporalrnframes. The interface also offers suggestions to beautify existingrndrawings. Our system can reduce manual workload and improvernoutput quality without compromising natural drawing flow and control:rnusers can accept, ignore, or modify such predictions visualizedrnon the canvas by simple gestures. Our key idea is to extend thernlocal similarity method in [Xing et al. 2014], which handles onlyrnlow-level spatial repetitions such as hatches within a single frame,rnto a global similarity that can capture high-level structures acrossrnmultiple frames such as dynamic objects. We evaluate our systemrnthrough a preliminary user study and confirm that it can enhancernboth users’ objective performance and subjective satisfaction.
机译:手绘动画是一种主要的艺术形式和传播媒介,但制作起来可能会遇到挑战。我们提出了一个系统来帮助人们通过手动草图创建逐帧动画。我们将界面设计为简约:它只包含一个画布和一些控件。当用户在画布上绘画时,rnour系统会静默分析所有过去的草图,并预测将来在空间位置和时间框架上将要绘制的内容。该界面还提供了美化现有图纸的建议。我们的系统可以在不影响自然绘图流程和控制的情况下减少手动工作量并提高输出质量:用户可以通过简单的手势在画布上可视化地接受,忽略或修改此类预测。我们的关键思想是扩展[Xing et al。 [2014年],它仅处理低级空间重复,例如在单个帧中的阴影,具有全局相似性,可以捕获跨多个帧(例如动态对象)的高级结构。我们通过初步的用户研究评估了我们的系统,并确认它可以增强用户的客观表现和主观满意度。

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