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Emulation of hand-drawn lines in CG animation

机译:CG动画中手绘线的仿真

摘要

First attaching the drawn ink lines directly on the characters of the CG animation; First allowing the artist to modify the ink lines using nudges to create a drawing; first moving the drawing into UV space and generating first pass training data; secondly attaching the ink lines on the characters of the CG animation; second allowing the artist to modify the ink lines; secondly moving the drawing into UV space and generating second pass training data; combining the first pass training data and the second pass training data to generate combined data; and emulating artistic hand-drawn lines in CG animation, comprising generating and outputting second-generation machine learning using the combined data.
机译:首先将绘制的墨水线直接安装在CG动画的字符上;首先允许艺术家使用粗略来修改墨水线以创建图纸;首先将绘图移动到UV空间并生成首次通过培训数据;其次将墨水线附加在CG动画的字符上;第二允许艺术家改变墨水线;其次将绘图移动到UV空间并产生第二次通过训练数据;结合第一个通过训练数据和第二次通过训练数据来生成组合数据;并模拟CG动画中的艺术手绘线,包括使用组合数据生成和输出第二代机器学习。

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