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Autocomplete Hand-drawn Animations

机译:自动完成手绘动画

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摘要

Hand-drawn animation is a major art form and communicationmedium, but can be challenging to produce. We present a systemto help people create frame-by-frame animations through manualsketches. We design our interface to be minimalistic: it containsonly a canvas and a few controls. When users draw on the canvas,our system silently analyzes all past sketches and predicts whatmight be drawn in the future across spatial locations and temporalframes. The interface also offers suggestions to beautify existingdrawings. Our system can reduce manual workload and improveoutput quality without compromising natural drawing flow and control:users can accept, ignore, or modify such predictions visualizedon the canvas by simple gestures. Our key idea is to extend thelocal similarity method in [Xing et al. 2014], which handles onlylow-level spatial repetitions such as hatches within a single frame,to a global similarity that can capture high-level structures acrossmultiple frames such as dynamic objects. We evaluate our systemthrough a preliminary user study and confirm that it can enhanceboth users’ objective performance and subjective satisfaction.
机译:手绘动画是一个主要的艺术形式和沟通媒介,但生产的挑战。我们提出了一个系统帮助人们通过手动创建逐帧动画草图。我们设计我们的界面非常简约:它包含只有画布和一些控件。当用户在画布上画画时,我们的系统默默地分析了所有过去的草图并预测了什么可能会在空间位置和时间跨越空间框架。该界面还提供了美化现有的建议图纸。我们的系统可以减少手动工作量和改进输出质量不影响自然绘制流量和控制:用户可以接受,忽略或修改可视化此类预测通过简单的手势在画布上。我们的主要思想是扩展[Xing等人的局部相似性方法。 2014],只处理它低级空间重复,例如单帧内的舱口,到一个可以捕获跨越高级结构的全局相似性多个帧,如动态对象。我们评估我们的系统通过初步的用户学习并确认它可以增强用户的客观性能和主观满意度。

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