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Stereopsis and binocular rivalry are based on perceived rather than physical orientations

机译:眼镜和双目竞争基于感知而不是物理取向

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摘要

Binocular rivalry is an intriguing phenomenon: when different images are displayed to the two eyes, perception alternates between these two images. What determines whether two monocular images engage in fusion or in rivalry: the physical difference between these images or the difference between the percepts resulting from the images? We investigated that question by measuring the interocular difference of grid orientation needed to produce a transition from fusion to rivalry and by changing those transitions by means of a superimposed tilt illusion. Fusion was attested by a correct stereoscopic slant perception of the grid. The superimposed tilt illusion was achieved in displaying small segments on the grids. We found that the illusion can change the fusion-rivalry transitions indicating that rivalry and fusion are based on the perceived orientations rather than the displayed ones. In a second experiment, we confirmed that the absence of binocular rivalry resulted in fusion and stereoscopic slant perception. We conclude that the superimposed tilt illusion arises at a level of visual processing prior to those stages mediating binocular rivalry and stereoscopic depth extraction.
机译:双目竞争是一种有趣的现象:当不同的图像显示到两只眼睛时,感知在这两个图像之间交替。是什么决定了两个单眼图像是否参与融合或竞争中:这些图像之间的物理差异或由图像产生的感知之间的差异?我们通过测量从融合到竞争中的栅格取向所需的网格取向的环形差异来调查该问题,并通过逐叠倾斜错觉改变这些过渡。通过对网格的正确立体倾斜感知来证明融合。在显示网格上的小段时实现了叠加的倾斜错觉。我们发现,错觉可以改变指示竞争和融合的融合竞争转换基于感知方向而不是显示的转换。在第二个实验中,我们证实没有双目竞争导致融合和立体倾斜感知。我们得出结论,在介导双目竞争和立体深度提取的那些阶段之前,叠加倾斜错觉在视觉处理水平上产生。

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