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3D Perception Based Quality Pooling: Stereopsis, Binocular Rivalry, and Binocular Suppression

机译:基于3D感知的质量合并:立体视,双眼竞争和双眼抑制

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One of the most challenging ongoing issues in the field of 3D visual research is how to interpret human 3D perception over virtual 3D space between the human eye and a 3D display. When a human being perceives a 3D structure, the brain classifies the scene into the binocular or monocular vision region depending on the availability of binocular depth perception in the unit of a certain region (coarse 3D perception). The details of the scene are then perceived by applying visual sensitivity to the classified 3D structure (fine 3D perception) with reference to the fixation. Furthermore, we include the coarse and fine 3D perception in the quality assessment, and propose a human 3D Perception-based Stereo image quality pooling (3DPS) model. In 3DPS we divide the stereo image into segment units, and classify each segment as either the binocular or monocular vision region. We assess the stereo image according to the classification by applying different visual weights to the pooling method to achieve more accurate quality assessment. In particular, it is demonstrated that 3DPS performs remarkably for quality assessment of stereo images distorted by coding and transmission errors.
机译:3D视觉研究领域中最具挑战性的持续问题之一是如何在人眼和3D显示器之间的虚拟3D空间上解释人类3D感知。当人类感知到3D结构时,大脑会根据以特定区域为单位的双目深度感知(粗略3D感知)的可用性将场景分为双目或单眼视觉区域。然后,通过参考注视对分类的3D结构(精细3D感知)应用视觉灵敏度来感知场景的细节。此外,我们在质量评估中包括了粗略的3D感知和精细的3D感知,并提出了基于人类3D感知的立体声图像质量合并(3DPS)模型。在3DPS中,我们将立体图像划分为片段单位,并将每个片段分类为双目或单眼视觉区域。我们通过对合并方法应用不同的视觉权重,根据分类来评估立体图像,以实现更准确的质量评估。特别地,证明了3DPS在对由于编码和传输错误而失真的立体图像的质量评估方面表现出色。

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