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A novel quality assessment of transmitted 3D videos based on binocular rivalry impact

机译:基于双目竞争的传输3D视频的新颖质量评估

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摘要

Binocular rivalry, a challenging visual phenomenon occurs frequently for dissimilar monocular stimuli in 3D video communication particularly in error concealment. The quality assessment of distorted 3D video is a crucial element in designing and arranging advanced immersive media distribution platforms. In this paper we propose a quality assessment (QA) criterion that can be measured by considering the correlation of binocular rivalry impact. At first, subjective assessment is done for different frame freezing stereoscopic error concealment techniques and is compared with 2D to approximate the binocular rivalry characteristics. Secondly, a QA approach is proposed based on the perceptual characteristics of the Human Visual System (HVS). Finally, by incorporating the approximation with the perceptual measure, an assessment metric is generated for the transmitted 3D videos. Experimental analysis with common video datasets and comparison with different algorithms shows the efficiency of the proposed algorithm for video that is affected by asymmetric distortion and so is subject to binocular rivalry for stereoscopic views.
机译:在3D视频通信中,特别是在错误隐藏方面,双目竞争中,具有挑战性的视觉现象经常发生于不同的单眼刺激。失真的3D视频的质量评估是设计和安排高级沉浸式媒体分发平台的关键要素。在本文中,我们提出了一种质量评估(QA)标准,该标准可以通过考虑双眼竞争影响的相关性来衡量。首先,针对不同的帧冻结立体错误隐藏技术进行主观评估,并将其与2D进行比较以近似双眼竞争​​特征。其次,基于人类视觉系统(HVS)的感知特性,提出了一种质量保证方法。最后,通过将近似值与感知量度结合在一起,可以为传输的3D视频生成评估量度。对常见视频数据集进行的实验分析以及与不同算法的比较表明,所提出算法的视频效率受到不对称失真的影响,因此在立体视图上容易受到双目竞争的影响。

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