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Cross-Sectional Associations Between Violent Video and Computer Game Playing and Weapon Carrying in a National Cohort of Children

机译:暴力视频与计算机游戏和全国儿童队列中的武器携带之间的跨部门关联

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摘要

Data were collected from 9 to 18 year olds surveyed nationally in a three-wave longitudinal survey. The population-average (generalized estimating equation, GEE) odds of carrying a weapon to school in the last month were estimated as a function of past-year exposure to violent content in video, computer, and Internet games, as well as peer aggression and biological sex. The sample included youth who were at risk for both the exposure (i.e., game play) and the outcome (i.e., who attended public or private school). 3,397 observations from 1,489 youth were included in analyses. 1.4% of youth reported carrying a weapon to school in the last month and 69% reported that at least some of the games they played depicted violence. After adjusting for other potentially influential characteristics (e.g., aggressive behavior), playing at least some violent games in the past year was associated with a fourfold increase in odds of also reporting carrying a weapon to school in the last month. Although youth who reported frequent and intense peer victimization in the past year were more likely to report carrying a weapon to school in the last month, this relation was explained by other influential characteristics. Consistent with the predictions of social-cognitive, observational learning theory, this study supports the hypothesis that carrying weapons to school is associated with violent game play. As one of the first studies of its kind, findings should be interpreted cautiously and need to be replicated.
机译:数据是通过三波纵向调查从全国范围内调查的9到18岁的人群中收集的。根据过去一年中视频,计算机和互联网游戏中暴力内容以及同伴的侵略性和暴力行为的暴露程度,来估算上个月携带武器上学的人口平均概率(广义估计方程,GEE)。生物性。样本包括处于暴露风险(即玩游戏)和结果风险(即上过公立或私立学校)的年轻人。分析包括来自1,489名青年的3,397项观察结果。 1.4%的年轻人表示上个月携带武器去学校,而69%的年轻人表示至少他们玩过的某些游戏描绘了暴力。在调整了其他可能具有影响力的特征(例如攻击行为)后,过去一年至少玩了一些暴力游戏与上个月报告携带武器上学的几率增加了四倍有关。尽管在过去的一年中报告过频繁和严重的同伴受害的年轻人更有可能在上个月报告携带武器上学,但这种影响还可以由其他有影响力的特征来解释。与社会认知,观察性学习理论的预测一致,本研究支持以下假设:携带武器上学与暴力游戏有关。作为同类研究中的首批研究之一,应谨慎解释研究结果,并需要对其进行重复。

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