首页> 外国专利> Collision determination method and apparatus, character movement display method in video game, video game apparatus, computer-readable recording medium recording a program for determining collision between polygon models, and computer-readable recording a video game program recoding media

Collision determination method and apparatus, character movement display method in video game, video game apparatus, computer-readable recording medium recording a program for determining collision between polygon models, and computer-readable recording a video game program recoding media

机译:冲突确定方法和装置,视频游戏中的角色移动显示方法,视频游戏装置,记录用于确定多边形模型之间的冲突的程序的计算机可读记录介质以及计算机可读记录视频游戏程序记录介质

摘要

PROBLEM TO BE SOLVED: To accurately decide a collision in real time by using a collision decision reference point provided in a character. SOLUTION: The line Px1Px2 of intersection of an NV plane parallel to the normal vector Npx of a polygon Px (with vertexes Pxa, Pxb, and Pxc) as an object of collision decision making including a traveling vector V having its start point va at the reference point (s) of a character having a reference point for collision decision making determined and the polygon Px is calculated. Then it is decided whether or not the traveling vector V crosses spheres Bx1 and Bx2 having their centers at points Px1 and Px2 and a radius equal to a distance (r) made to corresponding to the character. Here, V1 and V2 are traveling vector examples. When it is decided that they cross each other, it can be decided that the character collides against the polygon Px. Further, even when there is an intersection of the traveling vector V and segments Px1aPx2a obtained by moving the line Px1Px2 of intersection in the direction of the normal vector Npx along an NV plane, it can be decided that the character collides against the polygon Px.
机译:解决的问题:使用角色中提供的碰撞判定参考点实时准确地判定碰撞。解决方案:NV平面的相交线Px1Px2平行于作为碰撞决策对象的多边形Px(具有顶点Pxa,Pxb和Pxc)的法线向量Npx,其起点为va的行进向量V确定具有用于做出碰撞判定的参考点的字符的参考点,并计算多边形Px。然后,确定行进矢量V是否穿过以点Px1和Px​​2为中心,半径等于与字符相对应的距离(r)的球体Bx1和Bx2。在此,V1和V2是行驶矢量的例子。当确定它们彼此交叉时,可以确定字符与多边形Px碰撞。此外,即使存在行进矢量V与通过沿NV平面在法线矢量Npx的方向上移动相交线Px1Px2而获得的线段Px1aPx2a的交点时,也可以判定字符与多边形Px碰撞。

著录项

  • 公开/公告号JP3527452B2

    专利类型

  • 公开/公告日2004-05-17

    原文格式PDF

  • 申请/专利权人 株式会社スクウェア・エニックス;

    申请/专利号JP20000053167

  • 发明设计人 木村 正明;

    申请日2000-02-29

  • 分类号G06T17/40;A63F13/00;

  • 国家 JP

  • 入库时间 2022-08-21 23:26:11

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