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Distraction during learning with hypermedia: difficult tasks help to keep task goals on track

机译:使用超媒体进行学习时会分散注意力:困难的任务有助于使任务目标保持正确

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摘要

In educational hypermedia environments, students are often confronted with potential sources of distraction arising from additional information that, albeit interesting, is unrelated to their current task goal. The paper investigates the conditions under which distraction occurs and hampers performance. Based on theories of volitional action control it was hypothesized that interesting information, especially if related to a pending goal, would interfere with task performance only when working on easy, but not on difficult tasks. In Experiment 1, 66 students learned about probability theory using worked examples and solved corresponding test problems, whose task difficulty was manipulated. As a second factor, the presence of interesting information unrelated to the primary task was varied. Results showed that students solved more easy than difficult probability problems correctly. However, the presence of interesting, but task-irrelevant information did not interfere with performance. In Experiment 2, 68 students again engaged in example-based learning and problem solving in the presence of task-irrelevant information. Problem-solving difficulty was varied as a first factor. Additionally, the presence of a pending goal related to the task-irrelevant information was manipulated. As expected, problem-solving performance declined when a pending goal was present during working on easy problems, whereas no interference was observed for difficult problems. Moreover, the presence of a pending goal reduced the time on task-relevant information and increased the time on task-irrelevant information while working on easy tasks. However, as revealed by mediation analyses these changes in overt information processing behavior did not explain the decline in problem-solving performance. As an alternative explanation it is suggested that goal conflicts resulting from pending goals claim cognitive resources, which are then no longer available for learning and problem solving.
机译:在教育性超媒体环境中,学生经常会面临潜在的干扰因素,这些干扰源可能来自其他信息,尽管这些信息很有趣,但与他们当前的任务目标无关。本文研究了发生干扰并妨碍表现的情况。根据自愿行动控制的理论,假设有趣的信息(尤其是与未完成的目标相关的信息)仅在完成简单任务而不是困难任务时才会干扰任务执行。在实验1中,有66名学生通过工作示例学习了概率论,并解决了相应的测试问题,从而解决了任务难度。第二个因素是,与主要任务无关的有趣信息的存在。结果表明,与正确解决困难概率问题相比,学生能够更轻松地解决问题。但是,有趣但与任务无关的信息的存在不会影响性能。在实验2中,有68名学生在没有任务相关信息的情况下再次进行基于示例的学习和问题解决。解决问题的难度是首要因素。此外,还操纵了与任务无关的信息有关的未完成目标。不出所料,当在解决简单问题时存在待解决的目标时,解决问题的性能会下降,而对于困难问题则没有发现干扰。此外,在执行简单任务时,待定目标的存在减少了与任务相关的信息的时间,并增加了与任务无关的信息的时间。但是,正如调解分析所揭示的,这些明显的信息处理行为变化并不能解释问题解决性能的下降。作为一种替代解释,建议由未决目标引起的目标冲突要求获得认知资源,从而不再可用于学习和解决问题。

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