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The building blocks of the full body ownership illusion

机译:全身所有权幻想的基石

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摘要

Previous work has reported that it is not difficult to give people the illusion of ownership over an artificial body, providing a powerful tool for the investigation of the neural and cognitive mechanisms underlying body perception and self consciousness. We present an experimental study that uses immersive virtual reality (IVR) focused on identifying the perceptual building blocks of this illusion. We systematically manipulated visuotactile and visual sensorimotor contingencies, visual perspective, and the appearance of the virtual body in order to assess their relative role and mutual interaction. Consistent results from subjective reports and physiological measures showed that a first person perspective over a fake humanoid body is essential for eliciting a body ownership illusion. We found that the illusion of ownership can be generated when the virtual body has a realistic skin tone and spatially substitutes the real body seen from a first person perspective. In this case there is no need for an additional contribution of congruent visuotactile or sensorimotor cues. Additionally, we found that the processing of incongruent perceptual cues can be modulated by the level of the illusion: when the illusion is strong, incongruent cues are not experienced as incorrect. Participants exposed to asynchronous visuotactile stimulation can experience the ownership illusion and perceive touch as originating from an object seen to contact the virtual body. Analogously, when the level of realism of the virtual body is not high enough and/or when there is no spatial overlap between the two bodies, then the contribution of congruent multisensory and/or sensorimotor cues is required for evoking the illusion. On the basis of these results and inspired by findings from neurophysiological recordings in the monkey, we propose a model that accounts for many of the results reported in the literature.
机译:先前的工作已经报道,给人以对假体的所有权的幻想并不困难,它为研究基于身体知觉和自我意识的神经和认知机制提供了强大的工具。我们提出了一项使用沉浸式虚拟现实(IVR)的实验研究,该研究专注于确定这种幻觉的感知构建基块。我们系统地操纵了触觉和视觉感觉运动的偶然性,视觉视角和虚拟物体的外观,以评估它们的相对作用和相互影响。来自主观报告和生理学测量的一致结果表明,对于假人形人体的第一人称视角对于引发身体所有权幻觉至关重要。我们发现,当虚拟物体具有逼真的肤色并在空间上替代从第一人称视角看到的真实物体时,就会产生所有权的错觉。在这种情况下,不需要额外的一致的触觉或感觉运动提示。另外,我们发现不一致觉知线索的处理可以通过错觉的水平来调节:当错觉很强时,不一致觉错不会被认为是不正确的。暴露于非同步触觉刺激下的参与者可能会遇到所有权错觉,并认为触摸来自观察到与虚拟身体接触的对象。类似地,当虚拟物体的现实水平不够高时,和/或当两个物体之间没有空间重叠时,则需要一致的多感觉和/或感觉运动线索来引起错觉。基于这些结果并受到猴子神经生理学记录发现的启发,我们提出了一个模型,该模型可解释文献中报道的许多结果。

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