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首页> 外文期刊>CyberPsychology & Behavior >Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience
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Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience

机译:身体大小匹配到头像对身体所有权幻觉和用户主观体验的影响

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The current study sought to investigate the effects of matching body movement and body size between an avatar and a participant on the body ownership illusion (BOI), the body size illusion, the sense of presence, simulator sickness, and emotional responses within an immersive virtual reality (IVR). Forty participants experienced their life-sized virtual avatars from a first-person perspective using a full-body motion-capture system. The experiment used a 2 (Motion: Synchrony and Asynchrony) x 2 (Size: Matched and Unmatched) within-subject design. Each participant completed a self-reported questionnaire that evaluated BOI, body size illusion, presence, simulator sickness, and emotional valence. Results showed that matching participant's motion to that of an avatar increased the BOI and sense of presence, while reducing simulator sickness. Furthermore, participants reported more positive emotions when motion was synchronized to the virtual avatar. Most notably, synchronizing body movement between participants and avatars resulted in strong body size illusion even when the body size of an avatar was larger than the one of a participant. To the best of our knowledge, this is the first study to directly link synchronization of user motion and body size to a virtual avatar with user's subjective experience (BOI, body size illusion, sense of presence, simulator sickness, and valence) in IVR. Our findings suggest beneficial effects of synchronized body motion and matched body size between a user and avatar on user's subjective experience in IVR, which can possibly boost the effects of virtual reality applications in the fields of entertainment, psychotherapy, and education.
机译:当前的研究试图研究虚拟人物与参与者之间的身体运动和身体大小匹配对身临其境的幻觉,身体幻觉,存在感,模拟器疾病和情绪反应的影响。现实(IVR)。四十名参与者使用全身运动捕捉系统从第一人称视角体验了与真人大小一样的虚拟化身。实验使用2(运动:同步和异步)x 2(大小:匹配和不匹配)主题内设计。每位参与者完成了一份自我报告的问卷,该问卷评估了BOI,身体错觉,存在,模拟器疾病和情绪化合价。结果表明,将参与者的运动与化身的运动相匹配可以增加BOI和存在感,同时减少模拟器的疾病。此外,参与者将动作同步到虚拟化身时报告了更多的积极情绪。最值得注意的是,即使化身的身材大于参与者之一的身材,参与者与化身之间的身体运动同步也会导致强烈的身材幻觉。据我们所知,这是首次将用户运动和身体大小的同步与虚拟化身与用户在IVR中的主观体验(BOI,身体大小错觉,临场感,模拟器疾病和效价)相关联的研究。我们的发现表明,在IVR中,同步的身体运动以及用户与化身之间匹配的身体大小对用户的主观体验具有有益的影响,这可能会增强娱乐,心理治疗和教育领域中虚拟现实应用程序的影响。

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