研究了DirectX 11高级渲染技术并成功应用于3D游戏引擎中.DirectX 11高级渲染技术包括MultiTex、CubeMap、NormalMap、ShadowMap等.引擎运用了MultiTex技术绘制3D地形;使用了CubeMap技术进行环境贴图渲染;使用了NormalMap技术进行特殊纹理处理;使用了ShadowMap技术实现了成熟逼真的阴影效果.文中还详细给出了引擎的解释器框架和多分支渲染核心框架设计,并对引擎完成了相关技术用例测试,结果表明了其逼真的图形效果.%The advanced rendering technologies of DirectX 11 were studied and applied to the 3D game engine. Advanced rendering technologies of DirectX 11 included MultiTex, CubeMap, NormalMap and ShadowMap, etc.. MultiTex was used to implement 3D terrain rendering, CubeMap was used to do environment map rendering, NormalMap was used to do special texture processing and ShadowMap is used to achieve the effect of mature realistic shadow. The paper also gave a detailed framework of interpreter and multi-branch of rendering core framework design, and completed the related technical cases to test on the engine. The result showed that the engine was true to life and effective in processing graphics.
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