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Interaction techniques for common tasks in immersive virtual environments: Design, evaluation, and application.

机译:沉浸式虚拟环境中常见任务的交互技术:设计,评估和应用。

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摘要

Human-Computer Interaction (HCI) in three dimensions is not well understood, and there are few 3D applications in common use. Moreover, the complications of 3D interaction are magnified in immersive virtual environment (VE) applications: characteristics such as inaccurate tracking and lack of access to traditional input devices cause the design of user interfaces (UIs) and interaction techniques (ITs) for immersive VEs to be extremely difficult. Despite these difficulties, we maintain that there are complex applications for which immersive VEs are desirable, so special attention needs to be paid to the design and implementation of ITs for these applications.;A large percentage of interactions that take place in immersive VEs fall into a small number of general categories, which include travel (movement of the user's viewpoint from place to place), selection (indicating virtual objects within the environment), and manipulation (setting the position and/or orientation of virtual objects). Given techniques with good performance characteristics for these three interactions, a large number of complex and effective VE applications could be built. In this research we studied ITs for these three universal tasks in the context of a formal, systematic framework, including the design of novel ITs and empirical, comparative evaluations of techniques.;This thesis presents several important results of the use of this methodology. First, we have developed new ITs with desirable performance characteristics. Second, we have designed general testbeds for IT evaluation that may be reused for future performance comparisons. Third, we have obtained a large set of empirical results regarding the performance of ITs. These results led to general principles and guidelines that can be applied to VE systems to improve performance. Finally, we validated these results by applying them to a real-world VE application, and showing that its usability was measurably improved as a direct result. The results presented in this thesis should be useful and important to anyone developing a VE system with even a moderate amount of interaction complexity.
机译:人们对三个方面的人机交互(HCI)知之甚少,并且很少使用3D应用程序。此外,在沉浸式虚拟环境(VE)应用程序中放大了3D交互的复杂性:诸如跟踪不准确和无法访问传统输入设备之类的特征导致沉浸式VE的用户界面(UI)和交互技术(IT)的设计成为可能。非常困难。尽管存在这些困难,我们仍然认为需要沉浸式VE的复杂应用程序,因此需要特别注意这些应用程序的IT设计和实现。;沉浸式VE中发生的大部分交互作用都属于少量的常规类别,包括旅行(用户视点从一个地方到另一个地方的移动),选择(指示环境中的虚拟对象)和操纵(设置虚拟对象的位置和/或方向)。给定这三种交互具有良好性能特征的技术,可以构建大量复杂而有效的VE应用程序。在这项研究中,我们在一个正式的系统框架下研究了这三个通用任务的信息技术,包括新颖信息技术的设计以及对技术的经验性,比较性评价。本文提出了使用这种方法的几个重要结果。首先,我们开发了具有理想性能特征的新IT。其次,我们设计了用于IT评估的通用测试平台,可以将其重新用于将来的性能比较。第三,我们已经获得了大量有关IT绩效的实证结果。这些结果导致了可应用于VE系统以提高性能的一般原则和准则。最后,我们通过将这些结果应用于实际的VE应用程序来验证了这些结果,并显示了其直接结果可衡量地改善了其可用性。本文提出的结果对于开发具有中等交互复杂性的VE系统的任何人都应该是有用和重要的。

著录项

  • 作者

    Bowman, Douglas A.;

  • 作者单位

    Georgia Institute of Technology.;

  • 授予单位 Georgia Institute of Technology.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 1999
  • 页码 197 p.
  • 总页数 197
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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