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Phase transitions and typical-case complexity: Easy (hard) aspects of hard (easy) problems.

机译:相变和典型案例的复杂性:困难(容易)问题的容易(困难)方面。

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摘要

In this thesis, we study theoretically and empirically the typical-case hardness of randomly-generated instances of several algorithmic problems that are of interest in artificial intelligence research. For randomly-generated instances of constraint satisfaction problems (CSP), we identified a new class of algorithmically exploitable structures and proved that under certain instance distributions, random instances contain such structures with high probability (Chapter 4). In an effort to find a way to eliminate these structures from randomly-generated CSP instances, we established an interesting connection between the notion of constraint consistency in the literature and the resolution complexity of random CSP instances. By embedding a recursive structure called consistency core into random CSP models, we proposed a novel scheme to generate random CSP instances with theoretically guaranteed resolution complexity and empirically confirmed hardness (Chapter 5). Our proposal resolved the long-standing problem of generating hard random CSP instances with bounded domain size that has troubled the society for several years.; While all of the results in Chapters 4 and 5 are aimed at backtracking search algorithms, we investigated in Chapter 6 the typical-case behavior of random instances in terms of the dynamic programming algorithms whose time and space complexities are exponential in the treewidth of the underlying structures. This type of algorithm has been widely used in the study of Bayesian network inference and CSPs. We established an improved lower bound on the threshold for a random graph to have a treewidth linear in the graph size. Similar techniques were then applied to random CSPs, random Bayesian networks, and fitness landscape models in computational biology and evolutionary computation.
机译:在本文中,我们从理论和经验上研究了人工智能研究中感兴趣的几种算法问题的随机生成实例的典型情况下的硬度。对于随机生成的约束满足问题(CSP)实例,我们确定了一类新的算法可利用结构,并证明在某些实例分布下,随机实例包含此类结构的可能性很高(第4章)。为了找到一种从随机生成的CSP实例中消除这些结构的方法,我们在文献中的约束一致性概念与随机CSP实例的解析复杂度之间建立了有趣的联系。通过将称为一致性核心的递归结构嵌入随机CSP模型中,我们提出了一种新颖的方案来生成具有理论上保证的分辨率复杂度和凭经验确定的硬度的随机CSP实例(第5章)。我们的建议解决了长期存在的问题,即生成具有界域大小的硬随机CSP实例困扰了社会数年。尽管第4章和第5章中的所有结果都旨在回溯搜索算法,但我们在第6章中根据动态编程算法研究了随机实例的典型情况,该算法的时间和空间复杂度在底层的树宽中呈指数级结构。这种类型的算法已广泛用于贝叶斯网络推理和CSP的研究中。我们在随机图的阈值上建立了改进的下限,使其树宽在图大小上呈线性。然后将类似的技术应用于计算生物学和进化计算中的随机CSP,随机贝叶斯网络和适应度景观模型。

著录项

  • 作者

    Gao, Yong.;

  • 作者单位

    University of Alberta (Canada).;

  • 授予单位 University of Alberta (Canada).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 117 p.
  • 总页数 117
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

  • 入库时间 2022-08-17 11:42:34

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