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Design processes and criteria integrating Web 2.0 social software into neomillennial learning environments.

机译:将Web 2.0社交软件集成到新千年学习环境中的设计过程和标准。

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摘要

Selecting instructional materials, determining appropriate projects, and assessing learners' characteristics are instructional design processes affected by new and emerging technologies. The purpose of this study was to explore what instructional-design processes and selection criteria are more or less important for integrating Web 2.0 socially collaborative software into neo-millennial learning environments. A concurrent mixed methods study sampled 34 instructional design participants who had three or more years of instructional design experience. A survey consisting of the following four parts was administered: (a) general information, demographics, professional and educational background; (b) a list of instructional-design processes used and decision criteria; (c) identification of and reasons for using the instructional designer models; and (d) open-ended questions requiring reflections on instructional design processes for social media in neo-millennial learning environments. The survey's results showed the participants' most common models used were the ADDIE (Analyze, Design, Develop, Implement and Evaluate) process and Dick and Carey model. This study's data provides insight into instructional designers' choices in the design process selection. The study's findings suggested the instructional design process and selection criteria more important for integrating Web 2.0 socially collaborative software into neo-millennial learning environments to be: (a) the evaluation process (71.8%), and (b) quality of instruction criteria (61.7%). The study's participants felt the current instructional design processes were adequate; however, others should be developed to match future technologies. This study contributed to establishing knowledge to better understand changing learners, new technologies, and design processes and criteria currently used by instructional designers.
机译:选择教学材料,确定合适的项目以及评估学习者的特征是受新兴技术影响的教学设计过程。这项研究的目的是探索对于将Web 2.0社交协作软件集成到新千年学习环境中,何种教学设计过程和选择标准或多或少重要。一项同时进行的混合方法研究对34位具有三年或三年以上教学设计经验的教学设计参与者进行了抽样调查。进行了由以下四个部分组成的调查:(a)一般信息,人口统计,专业和教育背景; (b)使用的教学设计过程和决策标准清单; (c)确定使用教学设计器模型的原因和原因; (d)不限成员名额的问题,需要反思新千年学习环境中社交媒体的教学设计过程。调查结果表明,参与者最常用的模型是ADDIE(分析,设计,开发,实施和评估)过程以及Dick and Carey模型。这项研究的数据可深入了解教学设计师在设计过程中的选择。研究结果表明,对于将Web 2.0社交协作软件集成到新千年学习环境中而言,更重要的教学设计过程和选择标准是:(a)评估过程(71.8%),以及(b)教学标准的质量(61.7) %)。该研究的参与者认为当前的教学设计过程已经足够。但是,应开发其他产品以匹配未来的技术。这项研究有助于建立知识,以更好地了解不断变化的学习者,新技术以及教学设计师当前使用的设计过程和标准。

著录项

  • 作者

    McGuire, Beverly A.;

  • 作者单位

    Capella University.;

  • 授予单位 Capella University.;
  • 学科 Education Instructional Design.;Web Studies.;Education Technology of.
  • 学位 D.Ed.
  • 年度 2013
  • 页码 131 p.
  • 总页数 131
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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