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Stimulus overload in online learning environments: An empirical inquiry of design and organizational factors.

机译:在线学习环境中的刺激超负荷:对设计和组织因素的实证研究。

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摘要

Information overload is a common complaint of students registered in online courses, and these students often report feeling more overloaded in courses using online learning environments compared to traditional face-to-face courses that do not use such environments. It is possible that certain online environmental factors might contribute to stimulus overload and perhaps to perceived overload rather than information overload per se. User characteristics, and a range of design and organizational factors that might contribute to students' perceived overload are discussed and it is hypothesized how such factors might affect learning outcomes. Three experiments were conducted to test predictions that (i) stimulus-rich online environments, (ii) environments using hypertext material, (iii) environments in which participants have control over the organization of material to be learned, and (iv) user experience, affect learning outcomes, perceptions of how much information is presented, perceptions of overload, and perceptions of having enough time to complete certain experimental tasks. A total of 582 participants were tested in the research program and findings suggest that stimulus rich environments might have a negative impact on learning outcomes for students ranked high on experience with computers and online learning technologies, but no impact on learning outcomes for other students. Perceptual load hypotheses are discussed to explain what initially seem to be counterintuitive results. Findings here suggest that stimulus overload affects only experienced students. Findings also suggest that hypertext environments and online environments in which participants have control over the organization of material to be learned might also have a negative impact on learning outcomes, misconceptions of information, and perceived overload. Alternative explanations are also considered with regards to these introductory findings. Consistently, students ranked high on experience with computers and online learning technologies reported having enough time to complete experimental tasks more often than students ranked low on experience with computers and online learning technologies. Factors that might affect online learning, strategies for how teachers can ensure positive outcomes for the technology-based classroom, and strategies for avoiding online pitfalls that might leave students frustrated or burdened with feelings of overload are discussed.
机译:信息超载是注册在线课程的学生的普遍抱怨,与不使用此类环境的传统面对面课程相比,使用在线学习环境的这些学生经常报告感到更加超负荷。某些在线环境因素可能会导致刺激过载,甚至可能导致感知过载,而不是信息过载本身。讨论了用户特征以及可能导致学生感觉超负荷的一系列设计和组织因素,并假设这些因素如何影响学习成果。进行了三个实验以测试以下预测:(i)刺激丰富的在线环境,(ii)使用超文本材料的环境,(iii)参与者可以控制要学习的材料的组织以及(iv)用户体验的环境,影响学习成果,提供多少信息的感觉,超负荷的感觉以及有足够的时间完成某些实验任务的感觉。共有582名参与者在研究计划中进行了测试,研究结果表明,对于在计算机和在线学习技术方面经验高的学生,丰富的刺激环境可能会对学习成绩产生负面影响,而对其他学生的学习成绩则没有影响。讨论了感知负载假设,以解释最初似乎是违反直觉的结果。此处的发现表明,刺激超负荷仅影响有经验的学生。研究结果还表明,参与者可以控制要学习的材料的组织的超文本环境和在线环境也可能对学习成果,信息误解和感知的超负荷产生负面影响。关于这些介绍性发现,还考虑了其​​他解释。始终如一的,与计算机和在线学习技术经验不足的学生相比,学生在计算机和在线学习技术经验方面的排名较高,据报告有足够的时间完成实验任务。讨论了可能影响在线学习的因素,教师如何确保基于技术的课堂取得积极成果的策略,以及避免在线陷阱的策略,这些陷阱可能会使学生感到沮丧或负担过重的感觉。

著录项

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Education Technology.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 149 p.
  • 总页数 149
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 T-4;
  • 关键词

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