首页> 外文OA文献 >An empirical study of multisection virtual 3D healthcare learning environments. Investigation into the effect of multisection incorporation on the usability of online 3D virtual healthcare learning environments and the production of empirically derived guidelines for designing the learning environments.
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An empirical study of multisection virtual 3D healthcare learning environments. Investigation into the effect of multisection incorporation on the usability of online 3D virtual healthcare learning environments and the production of empirically derived guidelines for designing the learning environments.

机译:多部门虚拟3D医疗保健学习环境的实证研究。调查多部分合并对在线3D虚拟医疗学习环境的可用性的影响,以及根据经验得出的用于设计学习环境的准则的产生。

摘要

The thesis investigated the use of combination of sections using learning steps in the development of courseware presentation in the 3D Virtual Worlds platform. The technical objective of the study is to present the design of multisection strategy in developing healthcare course in 3D Virtual World online environment. The main aim of this study is to know the effects of multisection [objective, tutorial (with or without video), quiz and test] sections incorporation in an online 3D Virtual World towards the usability. The empirical research described in this thesis comprised three experimental phases. In the first phase, an initial experiment was carried out with 21 users to explore the usability and learning performance of courseware created using 3D the Virtual World platform of Second Life. The second experiment phase involved an experiment conducted with 30 users to investigate their perception, satisfaction and performance of the role of each main section involved in Virtual World courseware. In the third phase, a total of 30 users experimentally examined a unique approach to the use of video segment added in the Tutorial section of the OTQT framework. The overall obtained results demonstrated the usefulness of the tested multisection to enhance the development of healthcare course in an online learning of 3D Virtual World program. These results in three experiments provided a set of unique and empirically derived guidelines for the design and the use of three multisection frameworks to generate more usable courseware in the 3D Virtual Worlds of an online learning interface. For example, when designing avatars as animated virtual lecturers in e-learning interfaces, specific facial expression and body gestures should be incorporated due to its positive influence in enhancing learners¿ attitude towards the learning process.
机译:本文研究了在3D虚拟世界平台中开发课件演示时,使用学习步骤组合各部分的用法。该研究的技术目标是提出在3D虚拟世界在线环境中开发医疗课程的多部门策略设计。这项研究的主要目的是了解将多部分[目标,教程(有或没有视频),测验和测试]部分纳入在线3D虚拟世界中对可用性的影响。本文所描述的实证研究包括三个实验阶段。在第一阶段,我们与21位用户进行了初步实验,以探索使用3D虚拟世界平台“第二人生”创建的课件的可用性和学习性能。第二个实验阶段涉及一个与30个用户进行的实验,以调查他们对Virtual World课件中每个主要部分的角色的感知,满意度和表现。在第三阶段,共有30个用户实验性地研究了在OTQT框架的“教程”部分中添加的使用视频段的独特方法。总体获得的结果表明,经过测试的多部分功能在在线学习3D虚拟世界计划中可以增强医疗保健课程的开发。在三个实验中的这些结果为设计和使用三个多部分框架在在线学习界面的3D虚拟世界中生成更多可用的课件提供了一组独特的和根据经验得出的指导。例如,当在电子学习界面中将化身设计为动画虚拟讲师时,由于其对增强学习者对学习过程的态度的积极影响,应结合特定的面部表情和手势。

著录项

  • 作者

    Nik Ahmad Nik Siti Hanifah;

  • 作者单位
  • 年度 2012
  • 总页数
  • 原文格式 PDF
  • 正文语种 en
  • 中图分类
  • 入库时间 2022-08-20 20:21:47

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