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Design Framework for Sketch Based Technique in 3D Navigation of Cluttered Virtual Environment

机译:杂乱虚拟环境3D导航中基于草图的技术设计框架

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Most virtual environments encompass more space than can be viewed from a single vantage point. To obtain different views of the scene efficiently necessitates users to be able to navigate effectively within these environments. Current virtual environment (VE) systems employ a number of techniques for navigation such as walking on a plane, or flying through space and locomotion. In fact, a 3D world is only as useful as the user's ability to get around and interact with the information within it. This paper proposes a design framework for constructing sketch-based technique for navigation in 3D cluttered virtual environment. Previous and related works in integrating cluttered virtual environment with sketching technique were discussed. The development stages that have been encountered throughout this research are also being discussed for future guidelines. Implementation and relevance of this technique in potential application areas are highlighted.
机译:大多数虚拟环境所包含的空间要比从单个有利位置查看的空间大。为了有效地获得场景的不同视图,需要用户能够在这些环境中有效地导航。当前的虚拟环境(VE)系统采用了许多导航技术,例如在飞机上行走或穿越太空和运动。实际上,3D世界仅与用户绕过其中的信息并与其中的信息进行交互的能力一样有用。本文提出了一个用于在3D混乱的虚拟环境中构建基于草图的导航技术的设计框架。讨论了将杂乱的虚拟环境与草绘技术集成在一起的先前和相关工作。整个研究过程中遇到的开发阶段也正在讨论中,以备将来参考。重点介绍了该技术在潜在应用领域中的实施和相关性。

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