首页> 外文学位 >Effective virtual navigation in a 3D underwater environment based on real-world bathymetry.
【24h】

Effective virtual navigation in a 3D underwater environment based on real-world bathymetry.

机译:基于真实世界测深法的3D水下环境中的有效虚拟导航。

获取原文
获取原文并翻译 | 示例

摘要

Scientific visualization can be viewed as a subset or a type of data visualization in which the data can be mapped to a geometric shape or spatial coordinate system. Geovisualization is a type of scientific visualization in which the data represented are earth data (e.g., bathymetry). As the need for exploring these scientific data sets increases, so will the need to support user interaction with the data. This requires creating user interfaces that allow users to carry out observational (e.g., compare and analyze different data sets) or experimental (e.g., data exploration) tasks on the data sets.;This thesis aims at supporting user interaction with underwater geospatial data sets. More specifically, we are interested in investigating the usefulness and effectiveness of different navigational aids, visual aids, and visualization tools that best support user navigation. This thesis does not implement a sophisticated graphical user interface for analyzing underwater data set. Instead our focus is on supporting user navigation about the underwater data sets.;We have developed, using the Unity3D game engine, our own scientific visualization tool that allowed us to create various aids and investigate their usefulness and effectiveness during user navigation. The visualization tool has the ability to spatially plot underwater geospatial data, supports user interaction/navigation, and has the ability to collect quantitative data on the users of the application.;In order to evaluate the usefulness and effectiveness of the varying aids, we conducted a usability evaluation of the visualization tool. The usability evaluation consisted of running five different scenarios---each with its own unique configuration of navigation aids and visual aids---and having test participants evaluate each scenario configuration. Participants were asked to complete usability questionnaires for each scenario. Once the quantitative and qualitative data was collected we analyzed the data and observed expected and unexpected user preferences for the both the navigation aids and the visual aids.
机译:科学可视化可以看作是数据可视化的子集或一种类型,其中数据可以映射到几何形状或空间坐标系。地理可视化是一种科学可视化,其中表示的数据是地球数据(例如,测深法)。随着探索这些科学数据集的需求增加,支持用户与数据交互的需求也将增加。这就要求创建用户界面,以允许用户对数据集执行观察性(例如,比较和分析不同的数据集)或实验性(例如,数据探索)任务。本论文旨在支持用户与水下地理空间数据集的交互。更具体地说,我们有兴趣研究最能支持用户导航的各种导航辅助工具,视觉辅助工具和可视化工具的有用性和有效性。本文没有实现用于分析水下数据集的复杂图形用户界面。取而代之的是,我们专注于支持有关水下数据集的用户导航。我们已经使用Unity3D游戏引擎开发了自己的科学可视化工具,该工具使我们能够创建各种辅助工具并研究其在用户导航期间的有用性和有效性。可视化工具具有在空间上绘制水下地理空间数据的功能,支持用户交互/导航,并能够收集有关应用程序用户的定量数据。为了评估各种辅助工具的有用性和有效性,我们进行了可视化工具的可用性评估。可用性评估包括运行五个不同的方案(每个方案都有其自己独特的导航辅助和视觉辅助配置),并让测试参与者评估每种方案的配置。要求参与者针对每种情况填写可用性问卷。一旦收集到定性和定量数据,我们就对数据进行分析,并观察到用户对导航辅助工具和视觉辅助工具的预期和意外偏好。

著录项

  • 作者

    Barruos, Joel.;

  • 作者单位

    University of Rhode Island.;

  • 授予单位 University of Rhode Island.;
  • 学科 Computer Science.
  • 学位 M.S.
  • 年度 2014
  • 页码 127 p.
  • 总页数 127
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号