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Toward a Framework for the Analysis and Design of Educational Games

机译:建立教育游戏分析与设计框架

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We describe and illustrate the beginnings of a general framework for the design and analysis of educational games. Our students have used it to analyze existing educational games and to create prototype educational games. The framework is built on existing components: a method for precisely specifying educational objectives, a framework for relating a game's mechanics, dynamics, and aesthetics, and principles for instructional design grounded in empirical research in the learning sciences. The power of the framework comes from the components themselves, as well as from considering these components in concert and making connections between them. The framework coordinates the many levels at which an educational game must succeed in order to be effective. We illustrate the framework by using it to analyze Zombie Division and to generate some redesign ideas for this game.
机译:我们描述并说明了设计和分析教育游戏的通用框架的开始。我们的学生已使用它来分析现有的教育游戏并创建原型教育游戏。该框架建立在现有组件的基础上:一种精确指定教育目标的方法,一种将游戏的力学,动力学和美学联系起来的框架,以及基于学习科学的实证研究进行教学设计的原理。框架的强大功能来自组件本身,也来自于对这些组件的共同考虑以及它们之间的联系。该框架协调了教育游戏必须成功才能实现的多个层次。我们通过使用它来分析僵尸分区并为该游戏生成一些重新设计的想法来说明该框架。

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