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Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic review and meta-analysis protocol

机译:严肃游戏的有效性以及设计元素对医疗保健专业人员和学生的参与和教育成果的影响:系统的审查和荟萃分析方案

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摘要

IntroductionSerious games (SGs) are interactive and entertaining digital software with an educational purpose. They engage the learner by proposing challenges and through various design elements (DEs; eg, points, difficulty adaptation, story). Recent reviews suggest the effectiveness of SGs in healthcare professionals’ and students’ education is mixed. This could be explained by the variability in their DEs, which has been shown to be highly variable across studies. The aim of this systematic review is to identify, appraise and synthesise the best available evidence regarding the effectiveness of SGs and the impact of DEs on engagement and educational outcomes of healthcare professionals and students.
机译:简介严肃游戏(SGs)是具有教育意义的交互式娱乐数字软件。他们通过提出挑战和通过各种设计元素(DE;例如,要点,难度调整,故事)来吸引学习者。最近的评论表明,SG在医疗保健专业人员和学生教育中的有效性参差不齐。这可以通过其DE的变异性来解释,事实证明,这些变异在各个研究中具有很大的差异。该系统评价的目的是确定,评估和综合有关SG有效性和DE对医疗保健专业人员和学生的参与和教育成果的影响的最佳可用证据。

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