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Designing Narratology-Based Educational Games withNon-players

机译:与非玩家一起设计基于叙事学的教育游戏

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Challenges of designing an educational game cause an ongoing debate that while one side proposes ludology as the key for a computer game, other side proposes narratology as the most important part of game environment. Ludologic attributes of games have been preferred more than narrative ones. However, results of studies attempted to reveal importance of narrative structures and storytelling for computer games, especially for educational ones. In the present study, narratology including storytelling and narrative structures will be discussed in terms of narratology-based educational computer game design. 46 non-player preservice teachers at Department of Foreign Language Education participated to the study. Participants, as subject matter experts on teaching English Language, designed educational game prototypes. Those prototypes were analyzed and reported according to their narrative aspects.
机译:设计教育游戏的挑战引起了持续的争论,一方面提出“性欲”作为计算机游戏的关键,另一方面提出“叙事性”作为游戏环境的最重要组成部分。游戏的语言学属性比叙事属性更受青睐。然而,研究结果试图揭示叙事结构和讲故事对于计算机游戏,特别是对于教育性游戏的重要性。在本研究中,将根据基于叙事学的教育计算机游戏设计来讨论包括叙事和叙事结构在内的叙事学。外语教育系的46名非职前职前教师参加了这项研究。参与者作为英语教学的主题专家,设计了教育游戏原型。这些原型根据其叙述方面进行了分析和报告。

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