首页> 外文会议>International Conference on Technologies for E-Learning and Digital Entertainment >Designing Narratology-Based Educational Games withNon-players
【24h】

Designing Narratology-Based Educational Games withNon-players

机译:设计叙事学的教育游戏与球员

获取原文

摘要

Challenges of designing an educational game cause an ongoing debate that while one side proposes ludology as the key for a computer game, other side proposes narratology as the most important part of game environment. Ludologic attributes of games have been preferred more than narrative ones. However, results of studies attempted to reveal importance of narrative structures and storytelling for computer games, especially for educational ones. In the present study, narratology including storytelling and narrative structures will be discussed in terms of narratology-based educational computer game design. 46 non-player preservice teachers at Department of Foreign Language Education participated to the study. Participants, as subject matter experts on teaching English Language, designed educational game prototypes. Those prototypes were analyzed and reported according to their narrative aspects.
机译:设计教育游戏的挑战导致正在进行的辩论,而一方面提出狼人作为计算机游戏的关键,其他方面提出了叙述性作为游戏环境中最重要的部分。游戏的Ludologic属性是比叙述者更喜欢的。然而,研究结果试图揭示叙事结构和讲故事的计算机游戏的重要性,尤其是教育领域。在本研究中,将在叙事学的教育计算机游戏设计方面讨论包括讲故事和叙事结构的叙述。 46名外语教育中的非球员贴面教师参加了该研究。参与者,作为教学英语,设计教育游戏原型的主题专家。根据其叙事方面分析并报告这些原型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号