首页> 外文会议>Technologies for E-Learning and Digital Entertainment >Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment
【24h】

Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment

机译:无所不在的学习环境中针对个人用户的基于游戏的学习场景设计

获取原文
获取原文并翻译 | 示例

摘要

A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners' interests and preferences. How to encourage learners' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner. Several exhibition rooms and artifacts in a museum are used to demonstrate the idea and mechanism proposed by this research.
机译:普适的学习环境为学习者提供了根据其偏好和/或兴趣观察和触摸学习者周围的学习对象的机会。在无所不在的学习环境中,学习者仍然可以解决问题,回答问题和提出自己的问题。当我们计划让学习者在无所不在的学习环境中学习时,需要考虑一些问题,例如,学习者的兴趣和偏好。如何激发学习者的兴趣是一个重要的问题,本文设计并构建了学习场景,以基于游戏概念为学习者提供个性化的学习服务。每个学习场景可以覆盖一个或多个学习点,并且每个学习点具有不同的学习对象。我们可以根据学习者的选择,偏好和兴趣为他们动态地构建一系列学习场景。此外,还自动为学习者生成涉及学习场景切换的学习路径。博物馆中的几个展览室和文物用于证明这项研究提出的思想和机制。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号