首页> 外文会议>International Conference on Technologies for E-Learning and Digital Entertainment >Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment
【24h】

Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment

机译:基于游戏的学习场景设计在普遍存在环境中的个人用户

获取原文

摘要

A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners' interests and preferences. How to encourage learners' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner. Several exhibition rooms and artifacts in a museum are used to demonstrate the idea and mechanism proposed by this research.
机译:无处不在的学习环境提供了学习者根据他们的喜好和/或兴趣来观察和触摸学习者周围学习对象的机会。学习者仍然可以解决问题,回答问题,并在普遍存在的学习环境中提出自己的问题。当我们计划在普遍存在的学习环境中进行学习者学习时,有一些问题需要考虑,例如,学习者的兴趣和偏好。如何鼓励学习者的利益是一个重要的问题,本文设计和建立学习场景,为学习者提供基于游戏概念的个性化学习服务。每个学习场景可以覆盖一个或多个学习点,每个学习点都有不同的学习对象。我们可以根据学习者的选择,偏好和兴趣来动态地为个人学习者动态构建一系列学习场景。此外,学习路径涉及学习场景开关,也会自动为学习者生成。博物馆的几间展览室和文物用于展示这项研究提出的理念和机制。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号