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Real-Time Synthesis of Body Movements Based on Learned Primitives

机译:基于学习的原语的身体运动的实时综合

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摘要

The synthesis of realistic complex body movements in realtime is a difficult problem in computer graphics and in robotics. High realism requires the accurate modeling of the details of the trajectories for a large number of degrees of freedom. At the same time, real-time animation necessitates flexible systems that can react in an online fashion, adapting to external constraints. Such online systems are suitable for the self-organization of complex behavior by the dynamic interaction between multiple autonomous characters in the scene. In this paper we present a novel approach for the online synthesis of realistic human body movements. The proposed model is inspired by concepts from motor control. It approximates movements by superposition of movement primitives (synergies) that are learned from motion capture data applying a new blind source separation algorithm. The learned generative model can synthesize periodic and non-periodic movements, achieving high degrees of realism with a very small number of synergies. For obtaining a system that is suitable for real-time synthesis, the primitives are approximated by the solutions of low-dimensional nonlinear dynamical systems (dynamic primitives). The application of a new type of stability analysis (contraction theory) permits the design of complex networks of such dynamic primitives, resulting in a stable overall system architecture. We discuss a number of applications of this framework and demonstrate that it is suitable for the self-organization of complex behaviors, such as navigation, synchronized crowd behavior and dancing.
机译:在计算机图形学和机器人技术中,实时合成现实的复杂身体运动是一个难题。高逼真度要求对大量自由度的轨迹细节进行精确建模。同时,实时动画需要灵活的系统,这些系统可以以在线方式做出反应,以适应外部约束。这样的在线系统通过场景中多个自主角色之间的动态交互,适合于复杂行为的自组织。在本文中,我们提出了一种在线合成现实人体运动的新颖方法。所提出的模型的灵感来自于电动机控制的概念。它通过使用新的盲源分离算法从运动捕获数据中学到的运动原语(协同作用)的叠加来近似运动。学习的生成模型可以合成周期性运动和非周期性运动,从而以极少的协同作用实现高度的真实感。为了获得适合实时合成的系统,通过低维非线性动力学系统(动态图元)的解来近似图元。新型稳定性分析(收缩理论)的应用允许设计此类动态图元的复杂网络,从而获得稳定的整体系统架构。我们讨论了此框架的许多应用程序,并证明它适用于复杂行为的自组织,例如导航,同步人群行为和跳舞。

著录项

  • 来源
  • 会议地点 Dagstuhl Castle(DE)
  • 作者单位

    Section Computational Sensomotorics, Hertie Institute for Clinical Brain Research Center for Integrative Neuroscience, University of Tuebingen, Germany;

    rnSection Computational Sensomotorics, Hertie Institute for Clinical Brain Research Center for Integrative Neuroscience, University of Tuebingen, Germany;

    rnSection Computational Sensomotorics, Hertie Institute for Clinical Brain Research Center for Integrative Neuroscience, University of Tuebingen, Germany;

    rnSection Computational Sensomotorics, Hertie Institute for Clinical Brain Research Center for Integrative Neuroscience, University of Tuebingen, Germany;

    rnNonlinear Systems Laboratory, Massachusetts Institute of Technology, USA;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 信息处理(信息加工) ;
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