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Information Holodeck: Thinking in Technology Ecologies

机译:信息HOLODECK:技术生态思考

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Information can be persistently represented on a multitude of devices beyond a single screen and session. This paper explores how technological display and device ecosystems {DDEs) may support human thinking, learning and sensemaking. We propose a theoretical foundation that extends Vygotsky's sign mediation triangle to include digital information. Through a process we call objectification, perceivable objects, e.g. interface objects, tangible technologies, can be associated with signs to support thinking. We present a qualitative study of learning in a testbed DDE with 12 graduate students. We developed a method that traces digital objects within 'thinking episodes' to help us evaluate how technology configurations support objectification. Our findings relate two storylines of how DDE technologies may afford objectification. Our work advances a method informed by psychological theory to examine device ecologies for their potential for learning, and articulates affordances for the design of technology that can help to support higher thought.
机译:信息可以在超出单个屏幕和会话之外的众多设备上持久地表示。本文探讨了技术显示器和设备生态系统如何{DDES)可以支持人类思维,学习和传感。我们提出了一种理论基础,延伸了Vygotsky的标志中介三角形来包括数字信息。通过我们呼叫致命的过程,可感知物体,例如,接口对象,有形技术,可以与支持思维的标志相关联。我们对12名研究生的测试后DDE学习进行了一个定性研究。我们开发了一种方法,可以在“思维剧集”中追踪数字对象,以帮助我们评估技术配置如何支持象限化。我们的调查结果涉及DDE技术可能负担不起目的的两个故事列表。我们的工作进展了心理理论,以检查设备生态学以审查其学习潜力的方法,并阐明了可以帮助支持更高思想的技术设计的能力。

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