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Second Life as an Educational Platform: a case study on 3D Virtual English Learning

机译:作为教育平台的第二个生命:以3D虚拟英语学习为例

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Virtual worlds have been used for many domains, such as business, technologies, and games.In education field, there are also universities build virtual campuses in Second Life.Nevertheless, applicable teaching aids and pedagogies are required for learning activities in virtual world.With the special characteristics of virtual world, we developed series of themes and virtual teaching aids to construct an educational platform for teaching and learning in Second Life.On this virtual educational platform, learning activities can be implemented with specific pedagogies. The purpose of this preliminary study is to investigate the effects of the virtual educational platform. Through an experimental learning activity, Task-based approach is implemented within an English course.Findings are discussed based on students’ reflections.
机译:虚拟世界已被用于许多域名,例如业务,技术和游戏。在教育领域,也有大学在第二个生命中建立虚拟校园。无论如何,在虚拟世界中学习活动需要适用的教学辅助工具。虚拟世界的特殊特点,我们开发了一系列主题和虚拟教学辅助工具,为第二个生命中的教学和学习构建教育平台。这个虚拟教育平台,可以用特定的教学来实现学习活动。初步研究的目的是调查虚拟教育平台的影响。通过实验学习活动,基于任务的方法在英语课程中实现。基于学生的反思讨论了挑战。

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