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Second Life as an Educational Platform: a case study on 3D Virtual English Learning

机译:作为教育平台的第二人生:3D虚拟英语学习案例研究

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Virtual worlds have been used for many domains, such as business, technologies, and games.In education field, there are also universities build virtual campuses in Second Life.Nevertheless, applicable teaching aids and pedagogies are required for learning activities in virtual world.With the special characteristics of virtual world, we developed series of themes and virtual teaching aids to construct an educational platform for teaching and learning in Second Life.On this virtual educational platform, learning activities can be implemented with specific pedagogies. The purpose of this preliminary study is to investigate the effects of the virtual educational platform. Through an experimental learning activity, Task-based approach is implemented within an English course.Findings are discussed based on students’ reflections.
机译:虚拟世界已被广泛用于商业,技术和游戏等领域,在教育领域,也有大学在《第二人生》中建立虚拟校园,但在虚拟世界中的学习活动仍需要适用的教具和教学法。针对虚拟世界的特点,我们开发了一系列主题和虚拟教具,构建了第二人生的教学平台。在这个虚拟教育平台上,学习活动可以通过特定的教学法进行。这项初步研究的目的是调查虚拟教育平台的效果。通过一项实验性学习活动,在英语课程中实施了基于任务的方法。根据学生的反思讨论了发现的内容。

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