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ADVANCING STUDENT LEARNING OF DESIGN FOR ADDITIVE MANUFACTURING PRINCIPLES THROUGH AN EXTRACURRICULAR VEHICLE DESIGN COMPETITION

机译:通过课外车辆设计竞争推进学生学习设计的助人制造原则

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A lack of knowledge of how to design products specifically for Additive Manufacturing (AM, also referred to as "3D Printing") is often viewed as a barrier to industrial adoption of the technology. To advance the AM workforce, the author hosted a 10-week university-wide extracurricular competition that challenged students to design, build, and operate remotely piloted ground and air vehicles made entirely via AM and a standardized electronics kit. The context of the competition was guided by the Department of Defense's shared vision for forward deployment of AM systems to provide agile on-site part production and reduction of supply chain complexity. The competition vehicles were designed to allow future deployed military or civilian engineers to fabricate remotely-piloted vehicles while in battlefield or austere environmental conditions, such as the site of a natural disaster to search for survivors or to carry out reconnaissance missions. The competition served as unique informal learning environment that engaged over 200 students in the emerging principles of "design for Additive Manufacturing" (DfAM). In this paper, the author presents an overview of the competition structure, and the results of preliminary assessment of the students' gains in design learning.
机译:缺乏对如何设计专门用于添加剂制造的产品的知识(AM,也称为“3D印刷”)通常被视为工业采用技术的障碍。为了推进AM劳动力,提交人举办了一个10周大学的课外竞争,挑战学生设计,建造和操作远程驾驶的地面和空气汽车,通过AM和标准化的电子套件制作。竞争的背景是由国防部的共同愿景指导,以便向AM系统进行前瞻性部署,以提供敏捷的现场部门生产和减少供应链复杂性。竞争车辆旨在允许未来部署的军事或民用工程师在战场或奥斯特的环境条件下制造远程推动的车辆,例如自然灾害的网站寻找幸存者或进行侦察任务。比赛作为独一无于非正式的学习环境,从事200名学生的“添加剂制造设计”(DFAM)的新兴原则。本文介绍了竞争结构的概述,以及对设计学习中学生收益的初步评估结果。

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