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Manipulating attention in computer games

机译:在计算机游戏中操纵注意力

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摘要

In computer games, a user's attention is focused on the current task, and task-irrelevant details remain unnoticed. This behavior, known as inattentional blindness, is a main problem for the optimal placement of information or advertisements. We propose a guiding principle based on Wolfe's theory of Guided Search, which predicts the saliency of objects during a visual search task. Assuming that computer games elicit visual search tasks frequently, we applied this model in a “reverse” direction: Given a target item (e.g., advertisement) which should be noticed by the user, we choose a frequently searched game item and modify it so that it shares some perceptual features (e.g., color or orientation) with the target item. A memory experiment with 36 participants showed that in an action video game, advertisements were more noticeable to users when this method is applied.
机译:在电脑游戏中,用户的注意力集中在当前任务上,任务 - 无关详细信息仍未被注意。 这种行为(称为孤单盲)是最佳地放置信息或广告的主要问题。 我们提出了一种基于Wolfe的引导搜索理论的指导原理,这预测了在视觉搜索任务期间对象的显着性。 假设计算机游戏经常引出视觉搜索任务,我们在A&#x201c中应用了这个模型;反向” 方向:给定用户注意到的目标项目(例如,广告),我们选择经常搜索的游戏项目并修改它,以便与目标项共享一些感知功能(例如,颜色或方向)。 具有36名参与者的记忆实验表明,在应用此方法时,广告对用户更加明显。

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