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Manipulating attention in computer games

机译:操纵计算机游戏中的注意力

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摘要

In computer games, a user''s attention is focused on the current task, and task-irrelevant details remain unnoticed. This behavior, known as inattentional blindness, is a main problem for the optimal placement of information or advertisements. We propose a guiding principle based on Wolfe''s theory of Guided Search, which predicts the saliency of objects during a visual search task. Assuming that computer games elicit visual search tasks frequently, we applied this model in a “reverse” direction: Given a target item (e.g., advertisement) which should be noticed by the user, we choose a frequently searched game item and modify it so that it shares some perceptual features (e.g., color or orientation) with the target item. A memory experiment with 36 participants showed that in an action video game, advertisements were more noticeable to users when this method is applied.
机译:在计算机游戏中,用户的注意力集中在当前任务上,与任务无关的细节仍然未被注意。这种行为被称为注意力不集中,是信息或广告最佳放置的主要问题。我们基于沃尔夫的“导引搜索”理论提出了一种导引原理,该原理可预测视觉搜索任务期间对象的显着性。假设计算机游戏经常引起视觉搜索任务,我们在“反向”方向上应用此模型:给定用户应注意的目标物品(例如广告),我们选择一个经常搜索的游戏物品并对其进行修改,以便它与目标项目共享一些感知功能(例如颜色或方向)。一项由36名参与者参加的记忆实验表明,在动作视频游戏中,应用此方法后,广告对用户而言更加明显。

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