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At the intersection of sports and MMORPGs: A new model of active video games

机译:在体育和MMORPGS的交叉点处:一个新型的活动视频游戏模型

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The challenge of designing an active video game that is an effective means by which to promote physical activity while at the same time is an engaging video game has been met with varied success. The key to overcoming this challenge is to approach design from the perspective that active video games are a unique combination of traditional video games and sports. By combining models of engagement - or flow - in both video games and sports a novel model of active video games is proposed. The proposed model highlights the element of institutionalization as absent from existing models of active games while it is ubiquitous in sports. From the proposed model stems the hypothesis that a successful active video game will support styles of play that vary along dimensions of physicality, competition, and institutionalization.
机译:设计有效的视频游戏的挑战是一种有效的手段,通过它来促进体育活动,同时是一个有效的视频游戏已经满足了不同的成功。 克服这一挑战的关键是从积极的视频游戏是传统视频游戏和运动的独特组合的角度来看设计。 通过结合参与的模型 - 或流量 - 在视频游戏和体育中,提出了一种新颖的活动视频游戏模型。 拟议的模型突出了机构化的元素,从现有的活动游戏模式中缺席,而在体育运动中无处不在。 从拟议的模型源了一个成功的活跃视频游戏将支持沿着物质,竞争和制度化方面变化的戏剧风格的假设。

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