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At the intersection of sports and MMORPGs: A new model of active video games

机译:在体育和MMORPG的交汇处:活跃视频游戏的新模型

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The challenge of designing an active video game that is an effective means by which to promote physical activity while at the same time is an engaging video game has been met with varied success. The key to overcoming this challenge is to approach design from the perspective that active video games are a unique combination of traditional video games and sports. By combining models of engagement - or flow - in both video games and sports a novel model of active video games is proposed. The proposed model highlights the element of institutionalization as absent from existing models of active games while it is ubiquitous in sports. From the proposed model stems the hypothesis that a successful active video game will support styles of play that vary along dimensions of physicality, competition, and institutionalization.
机译:设计有效的视频游戏既是促进体育锻炼的有效手段,又是一种引人入胜的视频游戏,但它所面临的挑战已经获得了各种成功。克服这一挑战的关键是从主动视频游戏是传统视频游戏和体育运动的独特结合的角度出发进行设计。通过结合视频游戏和体育运动中的参与或流动模型,提出了一种新型的主动视频游戏模型。拟议的模型突出了现役游戏模型中缺少的制度化元素,而在体育运动中则普遍存在。从提出的模型中得出的假设是,成功的主动视频游戏将支持随着身体,竞争和制度化维度而变化的游戏风格。

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