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The Scientific Learning Approach Using Multimedia-Based Maze Game to Improve Learning Outcomes

机译:基于多媒体的迷宫游戏改善学习成果的科学学习方法

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The objective of curriculum 2013 is to improve the quality of education in Indonesia, which leads to improving the quality of learning. The scientific approach and supported empowerment media is one approach as massaged of curriculum 2013. This research aims to design a labyrinth game based multimedia and apply in the scientific learning approach. This study was conducted in one of the Vocational School in Subjects of Computer Network on 2 (two) classes of experimental and control. The method used Mix Method Research (MMR) which combines qualitative in multimedia design, and quantitative in the study of learning impact. The results of a survey showed that the general of vocational students like of network topology material (68%), like multimedia (74%), and in particular, like interactive multimedia games and flash (84%). Multimediabased maze game developed good eligibility based on media and material aspects of each value 840% and 82%. Student learning outcomes as a result of using a scientific approach to learning with a multimediabased labyrinth game increase with an average of gain index about 0.58 (58%) and higher than conventional multimedia with index average gain of 0.41 (4 1%). Based on these results the scientific approach to learning by using multimediabased labyrinth game can improve the quality of learning and increase understanding of students. Multimedia of learning based labyrinth game, which developed, got a positive response from the students with a good qualification level (75%).
机译:2013年课程的目标是提高印度尼西亚教育质量,这导致提高学习质量。科学方法和支持的赋权媒体是2013年课程按摩的一种方法。该研究旨在设计一个基于迷宫游戏的多媒体,并以科学学习方法应用。本研究在2(两种)实验和控制的计算机网络主题的职业学校之一进行。该方法使用混合方法研究(MMR),其结合了多媒体设计的定性,以及测量在学习撞击研究中。一项调查结果表明,职业学生的职业学生,等网络拓扑材料(68%),如多媒体(74%),特别是互动多媒体游戏和闪存(84%)。多模型迷宫游戏基于每个值840%和82%的媒体和材料方面发达了良好的资格。学生学习结果是使用科学方法与多媒体迷宫游戏的学习,平均增益指数增加约0.58(58%),比常规多媒体高出0.41(4 1%)。基于这些结果,使用多媒体迷宫游戏学习的科学方法可以提高学习质量,增加对学生的理解。基于学习的Labyrinth游戏的多媒体开发,具有良好资格级别的学生的积极回应(75%)。

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