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Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran

机译:基于数字游戏学习的低运作自闭症儿童学习al-quran

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The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children.
机译:该研究的目的是提出基于数字游戏的几种原型(DGBL),用于专门在学习Al-Quran的低发作自闭症(LFA)儿童的教育。已经进行了几种型号的研究,并选择了最佳模型以应用原型。将进行十五岁LFA儿童的实验,将进行五到十岁以内的年龄,以评估游戏在帮助学习Al-Quran的过程中的效力。评估将强调其用户的可用性元素。本研究的期望是,游戏可以在学习过程中聘用LFA儿童,并使他们在学习Al-Quran方面活跃。因此,随着游戏的创造,希望它将为LFA儿童提供学习Al-Quran的机会,如其他正常的穆斯林儿童。

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