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The effect of camera perspective and session duration on training decision making in a serious video game

机译:相机视角和会话持续时间对严重视频游戏训练决策的影响

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In this paper, we examine the effects of three video game variables: camera perspective (1st person versus 3rd person), session duration, and repeated play on training participants to mitigate three cognitive biases. We developed a 70 minute, 3D immersive video game for use as an experimentation test bed. One-hundred and sixty three participants either watched an instructional decision video or played one of the four versions of the game. Each participant's learning was assessed by comparing his or her post-test scores and pre-test scores for knowledge of the biases and ability to mitigate them. Results indicated that repeated game play across two sessions produced the largest improvement in learning, and was more effective than the instructional decision video and single session game for mitigating biases. Surprisingly, session duration did not improve learning, and results were mixed for the third person perspective improved learning. Overall, the video game did improve participant's ability to learn and to mitigate three cognitive biases. Implications for training using video game are discussed.
机译:在本文中,我们检查了三个视频游戏变量的效果:相机透视图(1 st 人与3 rd 人),会话持续时间,并在培训参与者上重复播放减轻三个认知偏见。我们开发了70分钟,3D沉浸式视频游戏,用作实验试验床。一百六十三名参与者观看了一个教学决策视频或播放了四个版本的游戏之一。通过比较他或她的测试后得分和预测分数来评估每个参与者的学习,以了解偏差和减轻它们的能力。结果表明,两次会议的重复游戏在学习的最大改善中产生了最大的改进,并且比用于缓解偏差的教学决策视频和单一会话游戏更有效。令人惊讶的是,会话持续时间没有改善学习,而结果则为第三人称改善学习的结果。总的来说,视频游戏确实提高了参与者的学习能力和减轻了三个认知偏见的能力。讨论了使用视频游戏进行培训的影响。

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