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Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay

机译:用于控制摄像机视角,移动和视频游戏游戏游戏的系统和方法

摘要

In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.
机译:在多人视频游戏中,通过在游戏会话期间不断评估和排序与各种玩家的交互的故事列表来控制虚拟摄像机。每个故事情节的排名可以基于各种因素,例如,但不限于,玩家可以看到的,某些球员,附近游戏项目或游戏中的距离。随后,导航至少一个虚拟相机以提供最高排名的故事情节的视图,这可能会对相机如何移动,转换或以其他方式显示玩家之间的交互的某些限制。在实施例中,使用包括电影规则的一组规则,用于提供对虚拟相机的移动的额外控制。在实施例中,人类摄像机的移动用于Mocap系统以控制虚拟相机的移动。

著录项

  • 公开/公告号US2021205702A1

    专利类型

  • 公开/公告日2021-07-08

    原文格式PDF

  • 申请/专利权人 ACTIVISION PUBLISHING INC.;

    申请/专利号US202017127728

  • 发明设计人 MICHAEL SANDERS;

    申请日2020-12-18

  • 分类号A63F13/525;

  • 国家 US

  • 入库时间 2022-08-24 19:46:54

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