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Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay
Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay
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机译:用于控制摄像机视角,移动和视频游戏游戏游戏的系统和方法
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摘要
In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.
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