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The effect of camera perspective and session duration on training decision making in a serious video game

机译:摄像机视角和会话持续时间对严肃视频游戏中训练决策的影响

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In this paper, we examine the effects of three video game variables: camera perspective (1st person versus 3rd person), session duration, and repeated play on training participants to mitigate three cognitive biases. We developed a 70 minute, 3D immersive video game for use as an experimentation test bed. One-hundred and sixty three participants either watched an instructional decision video or played one of the four versions of the game. Each participant's learning was assessed by comparing his or her post-test scores and pre-test scores for knowledge of the biases and ability to mitigate them. Results indicated that repeated game play across two sessions produced the largest improvement in learning, and was more effective than the instructional decision video and single session game for mitigating biases. Surprisingly, session duration did not improve learning, and results were mixed for the third person perspective improved learning. Overall, the video game did improve participant's ability to learn and to mitigate three cognitive biases. Implications for training using video game are discussed.
机译:在本文中,我们研究了三个视频游戏变量的影响:相机视角(1 st 人与3 rd 人),会话时长和重复训练参与者对游戏的兴趣减轻三个认知偏见。我们开发了一个70分钟的3D沉浸式视频游戏,用作实验测试台。 163个参与者观看了指导性教学视频或播放了游戏的四个版本之一。通过比较他或她的测验后分数和测验前分数以了解偏见的知识和缓解偏见的能力,来评估每个参与者的学习。结果表明,在两个会话中重复玩游戏可以最大程度地提高学习效果,并且比指导性教学视频和单会话游戏在缓解偏见方面更为有效。令人惊讶的是,会话持续时间并没有改善学习效果,而第三人称视角改善了学习效果则好坏参半。总体而言,视频游戏确实提高了参与者的学习能力,并减轻了三个认知偏差。讨论了使用视频游戏进行训练的含义。

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