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The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing

机译:游戏意识形动的有机性:游戏想法从孤独和成熟时出现并通过弹跳

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Producing new ideas may feel like an easy and automated task or even something mysterious, as ideas seem to come out of nothing, sometimes in weird situations, and designers rarely run out of them. Based on the interviews of 23 Finnish game designers and game professionals responsible for new ideas from 8 different companies, it is clear that ideas do not come about by accident. Game designers have different means and ways of affecting the process as well as different views on what a game idea is and what role game ideas have within the production process. In this paper, I will present the findings of the aforementioned interview study and discuss the implications of this study for the development of systematic approaches to game idea generation.
机译:产生新的想法可能觉得自己是一种简单而自动的任务甚至是神秘的,因为思想似乎没有什么,有时在奇怪的情况下,设计师很少耗尽它们。根据23名芬兰游戏设计师和游戏专业人员的访谈,负责来自8个不同公司的新思想,很明显,思想不会发生意外。游戏设计师有不同的手段和方法,影响过程以及对游戏想法的不同观点以及在生产过程中的角色游戏思想有什么不同的看法。在本文中,我将展示上述面试研究的结果,并讨论了本研究对游戏理念生成的系统方法的影响。

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