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The Organic Nature of Game Ideation: Game Ideas Arise from Solitude and Mature by Bouncing

机译:游戏观念的有机本质:游戏观念从孤独中崛起并通过弹跳而成熟

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Producing new ideas may feel like an easy and automated task or even something mysterious, as ideas seem to come out of nothing, sometimes in weird situations, and designers rarely run out of them. Based on the interviews of 23 Finnish game designers and game professionals responsible for new ideas from 8 different companies, it is clear that ideas do not come about by accident. Game designers have different means and ways of affecting the process as well as different views on what a game idea is and what role game ideas have within the production process. In this paper, I will present the findings of the aforementioned interview study and discuss the implications of this study for the development of systematic approaches to game idea generation.
机译:产生新的想法可能感觉像是一个简单而自动化的任务,甚至有些神秘的事情,因为想法似乎一无是处,有时是在怪异的情况下出现,而设计师很少会用光它们。根据对来自8家不同公司的新创意负责的23名芬兰游戏设计师和游戏专业人士的访谈,很明显,创意并不是偶然产生的。游戏设计师具有不同的影响过程的方式和方法,以及对游戏创意是什么以及游戏创意在生产过程中所扮演的角色的不同看法。在本文中,我将介绍上述采访研究的结果,并讨论该研究对开发游戏创意产生系统方法的意义。

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