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Robotics in the Core Science Classroom: Benefits and Challenges for Curriculum Development and Implementation (RTP, Strand 4)

机译:核心科学课堂的机器人:课程开发和实施的利益和挑战(RTP,Strand 4)

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The Science Learning Integrating Design, Engineering and Robotics (SLIDER) project at the Georgia Institute of Technology is in the 5th year of developing and implementing an inquiry and project-based learning curriculum that is aligned with the Next Generation Science Standards (NGSS) and designed to teach middle school physical science disciplinary content and practices using LEGO Mindstorms NXT as the instructional manipulative. Using Design-Based Implementation Research (DBIR) methods, the team has documented the curriculum design decisions that resulted from iterative cycles of A) design and creation of materials, B) teacher professional learning sessions, C) enactment by teachers in 8th grade classrooms, D) observation and data collection, and E) problem redefinition and curriculum redesign. These activities have taken place in a diverse set of public schools, ranging from a low-income but fairly stable rural school, to a suburban school with a rapidly changing demographic population and high student turnover, to a stable and high performing affluent school. This paper will focus on the benefits and challenges of using robotics, in this case LEGO Mindstorms NXT kits, as a manipulative to teach science content within the core science classroom, particularly within less-than-optimal, but very common, types of school settings. It will cover the issues of materials management and constraints, resource and time requirements in different settings, the effects of variability in student prior knowledge, and the necessary scaffolding of robotic-based activities to ensure that students focus adequately on science content. Data sources include design reflections and documentation, classroom observations, project communications, teacher surveys and interviews, and teacher reports of curriculum enactment.
机译:在佐治亚理工学院整合设计,工程和机器人(滑块)项目的科学学习是在开发和实施基于项目的第5年和基于项目的学习课程中,与下一代科学标准(NGSS)一致并设计使用乐高思维族的学习纪律内容和实践教学作为教学操纵。采用基于设计的实施研究(DBIR)方法,该团队已记录课程设计决策,由迭代周期为A)设计和创造的材料,B)教师专业学习课程,c)在8年级教室中制定教师, d)观察和数据收集,以及e)重新定义和课程重新设计的问题。这些活动已经在一系列不同的公立学校,从一个低收入但相当稳定的农村学校到一个郊区学校,以迅速变化的人口和高学生的营业额,稳定而高的富裕学校。本文将专注于使用机器人学的利益和挑战,在这种情况下,乐高思维族人NXT套件,作为一种操纵核心科学课堂内科学内容的操纵,特别是在不太优越的,但非常普遍,学校设置的类型。它将涵盖不同设置中的材料管理和限制,资源和时间要求的问题,学生事先知识中的变异性的影响,以及基于机器人的活动的必要脚手架,以确保学生充分关注科学内容。数据来源包括设计反思和文档,课堂观察,项目通信,教师调查和访谈以及课程颁布的教师报告。

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